

(A d20 is used for most checks to see if something succeeds - attacks, saves, and ability and skill checks.) So, you can hit that AC of 16 with a +4 modifier - you just need a 12 or better. Most importantly, the d10 is used for damage when fighting with a halberd, but you always roll a d20 to see if you hit, no matter what the weapon. This all explained pretty clearly in the rules, but I can see how confusion might stick if you are new to it all and are starting from some misconceptions. For your damage roll, you roll a D10 and add your +4 Strength modifier and that is how much damage the target takes (you don't need to worry about their AC for the damage roll). So if your D20 + Strength modifier + Proficiency attack roll is at least equal to the target's AC, you then do your damage roll. In the case of a Halberd, the damage die it talks about is your aforementioned D10. Modifier-the same modifier used for the attack roll. When attacking with a weapon, you add your ability Magic weapons, special abilities, and other

Or dice, add any modifiers, and apply the damage to Now the DM might or might not tell you straight up what the AC for an enemy is, but if you're paying attention you can figure it out by remembering what rolls hit or miss and extrapolate from there.Įach weapon, spell, and harmful monster ability You roll a D20 and add modifiers, in your case +4 for your Strength as well as your proficiency bonus if your proficient at using a halberd, and that result determines whether or not you actually hit the target. Target’s Armor Class (AC), the attack hits.
#NEEDLE BLIGHT 5E ROLL 20 PLUS#
Total of the roll plus modifiers equals or exceeds the Roll, roll a d20 and add the appropriate modifiers. Let's break this down a little bit using the Basic Rules you have available. Is it perhaps that first you roll a d20 (+modififers) to see if you beat armour class, then you do a damage roll? I have read the armour class section of the rulebook.

#NEEDLE BLIGHT 5E ROLL 20 PDF#
It's the free pdf version released in August: Pretty sure we're playing some rules wrong, could anybody shed some light on the subject? add up all our attack scores then remove whatever was excess of the AC from HP. So we played it as if we could group attack, i.e. However, the guards we're fighting have an AC of 16, making it completely impossible to even get past their AC. What I was wondering was, at level 1, I believe I have a d10 halberd and a +4 strength modifier. I believe I understand AC: an AC of 16 means you must roll a die (+modifier) of 16 or greater to deal damage, and anything over that AC is taken as hitpoint damage? Me and my friends are pretty new to D&D and are likely getting the majority of the rules wrong.
